Summoners war first attack crit damage. Unfortunately Miles just has low multipliers. Summoners war first attack crit damage

 
 Unfortunately Miles just has low multipliersSummoners war first attack crit damage  A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage

Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. Guild War Defense. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. I follow the recommended leader skills for a safe R5 setup - which are Defense (Skogul), Crit Rate (Hwa) and Resistance (Tesarion/Praha). com Indeed. She is a three star natural monster that has an unique skillset in the game: all her skills deal damage based on target's max HP. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. 7 Harmful Effect Rate +20%The initial damage increases according to Defense. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. A basic attack on that 127% crit damage with a whole 2702 attack and attack up, undead is very strong. + Lv. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. Always. Atk damage is good for just basic ones that don't rely on crits. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. At this point, our meta is strippers, CC, non crit units, bombs, and flat burst damage (Mo Long, Icares, Skogul) and. The damage increases according the number of beneficial effects removed. Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10. If I can recall, the bombs do stack (I faced a double fire joker team before) but it maybe cleanse/resisted too. His second skill is a three hit on single target with each hit having a 75% chance to defense break the target on max skill up. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. The only saving grace seems to be that it works against non-Bomber Ignore DEF units such as Lushen. 3 Damage +10% + Lv. Rate Crit. 6 Cooltime Turn -1Smokey Skills. Lushen Skills. Fire Monsters ; Water Monsters. (Reusable in 5 turns) + Lv. The only thing that won't is the additional damage from his passive. The damage increases according to the Attack Speed. Lv. 80/7=11. Summoners War: Lost Centuria is a realtime RPG-style strategy game. Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. The damage increases by 20% for each harmful effect on the enemy. Multiplier: 3. 5 Damage +10%. 3 Damage +10% + Lv. Discuss the game with fellow summoners around the globe!Bloodthirst ( {ATK}* (2. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. Each attack has a 35% chance to inflict Continuous Damage for 1 turn and the skill will deal 50% increased damage to enemies under Continuous Damage Effects. damage% on 4th slot. The. 2 Harmful Effect Rate +10% + Lv. 2 Damage +10% + Lv. . In our opinion, Dark Harg, also known as Kroa, is the best Harg for a majority of Summoners War Chronicles players. (Reusable in 5 turns) + Lv. 4 Damage +10% + Lv. Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. 4 Cooltime Turn -1 + Lv. Inflicts continuous damage for 3 turns if you get a critical hit. Damage +10%. + Lv. 4 Damage +10% + Lv. all gain extra benefit from building HP. + Lv. 4 Damage +10% + Lv. When powered up, the bonus provided by the main property increases, with. Lv. Res leader skills. Kro (Dark Inugami) is a good attack monster in Summoners War. Not only does she effectively boost everyone’s Speed and Attack Stats accordingly due to her abilities, but she’s also capable of breaking the Toughness of enemies and inflicting Fire damage over time (DoT). Hello I got an attack artifact with a substat that says "[Skill 4] CRIT DMG +15%". Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Guild War Offense. (Reusable in 3 turns). on a crit based monster ( monster with a guaranteed/naturally high crit rate) that CC rune is not needed, so if you replace it with crit damage and use 2 att% thats 126% to attack and (idk whats the max for a crit damage % so lets go with 63%) and 153% to crit damage. (1. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. 3 Damage +10% + Lv. Speed Crit. We have the upgrade of Abyss dungeons for GB and DB. Camilla Skills. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. 5 Damage +10% + Lv. For instance, with two ATK main artifacts on Bale, it helps reaching that 32k cap with a 200ATK bonus ! (Skill 4 ) CRT DMG +8 only works on 7 Monsters. Here's my explanation. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. Rage. 4 Damage +10% + Lv. Trevor Skills. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk. Each artifact possesses one main. Some are just straight that scaling. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. That said, you should be running crit damage in slot 4 if you have decent crit% to. 6 Cooltime Turn - the basic formula for your damage is this: Damage = attack * ( (100% - crit rate%) + (crit rate% * crit dmg%) ) Since it depends almost entirely on what stats you have all other runes (substats etc) it is best to just calculate your damage 3 times with different slot 4 rune for each monster. you will get more turns with swift in between the debuffs. Now people gotta choose between giving him crit rate and lowering the rune requirements or trying to get hilariously insane full crit rate subs then grinding attack/crit damage and speed. Example Picture: Imgur Album. Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. 5 Damage +10% + Lv. Put in some thresholds like Crit = 70%, desired minimum HP values. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. Miles (water surfer) uses. Rip no crit damage, you can sell those runes. Spinning Smash. 6 Cooltime Turn -1 As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. But for the most part, now i farm till i get what i want for the unit i am building. Looking for mainly off of the monsters hp, not off enemy hp. [Automatic Effect] + Lv. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. Total expected damage calculation: Like I have already mentioned above, this is done using the formula found on the wiki and just filling in the relevant stats. And your crit damage also gets higher with your base atk. 4 Damage +10% + Lv. 4 Damage +15% + Lv. He heals, he breaks def, he strips beneficial effect on giant. Though, Lucifer passive does not specifically say damage only allies deal, which is the kicker. (Reusable in 3 turns). g. But if want à picture. 5 Cooltime Turn -1 The value was around +/-2. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. If you want constant attack, pick a random number and make it the attack. Think an attack based mon with no def/hp/spd scaling attacks. 2 Damage +5% + Lv. 6 Harmful Effect Rate +15%. Com2Us - The gold borders around the scrolls+legend runes in shop is AWESOME. 2 Damage +10%. Attacks all enemies 2 times, the first attack decreasing the Defense for 2 turns and the second. pose and increases the Attack Bar by 50% when you defeat an enemy while in the pose. A crit% slot 4 rune is worth 11. The damage increases according to your Defense. Against this AD, my Leo always goes first. 4 Damage +10% + Lv. 2 Damage +5% + Lv. (Reusable in 4 turns) + Lv. This effect can tie one target at a time, and. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. (Reusable in 3 turns). ) and let the 2/4/6's fall as they will _^. 67 max crit rate rolls to get to slot 4. Combo Attack . (Reusable in 4 turns). Arena Defense. Attacks the enemy with razor-sharp claws. + Cooltime Turn -1. + Damage +10%. its like sige 15)Shumar, Ambush: Attacks the enemy and increases your Attack Speed for 2 turns. Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. (Reusable in 4 turns) + Lv. 4 Damage +10% + Lv. Slot 4 Crit Rate runes are…situational. But mostly rage+blade is come with 1 set. 3 Damage +10% + Lv. She is really good in Necropolis Dungeon because her first skill is a 3-hit skill and her third skill hits 5 times. Each strike reduces the enemy's Attack Bar by 20% (Reusable in 5 turns) + Lv. Orochi throws six ninja stars. 3 Damage +5% + Lv. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. 2 Damage +5% + Lv. Even if you have a balanced spread (20% crit damage, 20% attack), the result may not be necessarily the same. e Mo Long s3, Daphnis s3. Stat Priority : Spd; Atk%; Crit Dmg%; Crit Rate% Base stats. Increases the Critical Rate of ally monsters in the Arena by 24%. (Reusable in 4 turns) + v. Speed Crit. [Seal of Water] is automatically activated if the enemy dies. (Reusable in 4 turns) + Lv. 2 Damage +10% + Lv. 3 Damage +10% + Lv. Despite of beiing an attack type monster, he is mostly used for his third skill: his critical hits fill up the attack bar of all allies by 20%. 1300 Atk, 90% crit rate and 130% Crit damage First monster: 1500 * (1 + 75% * 100% ) =. Ahman, Chasun, beast monks, pioneers, epi priests, etc. 15* {Target MAX HP} x2. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. Also, his second skill is an AoE attack speed and critical rate buff. 5 Damage +10% + Lv. Up to a maximum of six runes may be equipped to a monster, although they must be bound to a monster in order to. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. Which one should i use? hellhound for more damage or hunter for defence?So again Swift runes with speed sub stats, Fatal with Attack, Crit Rate or Crit Damage etc. Rate Crit. Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. I'm not talking about any specific monster. Smashes the enemy and decreases the target's Attack Bar by 25% with a 50% chance. Iffrit Att * (265 + (1. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. 1 support mons that don't rely on crit will do more damage to you. 2 Damage +5% + Lv. He is really good for. If you defeat an enemy with your first attack, the damage inflicted on other enemies will be increased by 30%. + Lv. (Reusable in 5 turns) + Lv. + Lv. Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. (Reusable in 4 turn (s)) Skill 3: Crime Alert: Attacks all enemies, decreasing their Attack Bars by 50% each and weakening their Defense for 2 turns. (Reusable in 5 turns) + Lv. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. Stat Priority : SPD; EFF%; CRIT DMG%; ATK%; CRIT Rate% Base stats. 3 Damage +10%; Lv. If the target is not suffering any harmful effects, 1 additional attack is added. Substats. 5 Cooltime Turn -1The value was around +/-2. 3 Damage +10% + Lv. 4 Damage +5%; Lv. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. I also did some tests and checked that skillups were not included . Decreases the duration time of the bomb installed on other enemies by 1 turn each and instantly gains another turn if the bomb was set off. Max roll crit dmg is 7. 7* {ATK} Show Skill Ups. Multiplier: 3. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. 2 Damage +10% + Lv. 4 Cooltime Turn -1. Here's my explanation. Bomb damage is calculated at time of placement, by the monster that placed the bomb. It takes 11. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. 4 Damage +5% + Lv. + Lv. + Damage +15%. 5 Cooltime Turn -1Karl (Dark Neostone Fighter) is a nice attack monster in Summoners War featured in the May 2017 Hall of Heroes. 3 Recovery +5%. 6 Damage. ToA. 2 Damage +10% + Lv. Attacks the enemy with a powerful lightning. Just pulled Miles and was pleasantly surprised at how he performs. Strikes the [Hidden Aim] pose. Each attack has a 30% chance to decrease the enemy's Attack Speed for 2 turns. Archer Takes down the enemy from a long range with their extensive attack range. Also, Miles additional damage is based on his speed not attack so. 6 Cooltime Turn -1 Deals damage to an enemy and recovers a turn if the enemy dies. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. bomban • 8 yr. 3 Damage +10% + Lv. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. Add Randy to your monsters! Randy (Fire Bounty Hunter) is a good attack monster in Summoners War. Increases the critical rate for 2 turns and counterattacks when attacked. . Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. Performs a ruthless charge, attacking all enemies 3 times. Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. I haven't tested enough to determine whether the mistake is a phantom 0-damage second crit-chance, or whether it is possible for an HP. + Damage +10% + Cooltime Turn -1. Max stacks of knowledge is 5. Placing bombs ignores glancing and elemental advantage/disadvantage. The damage ratio could be like Enemy HP*. This skill has. Honkai: Star Rail Asta Build Guide. Attacks the enemy quickly and strongly. . 3 Harmful Effect Rate +10% + Lv. This is actually true - having double the ATK deals double the damage. 3 Damage +5%; Lv. In your case, only skill 1 cdmd or skill 2 cdmg will be applied upon attacking. This attack will deal more damage according to your Defense. Crit. A blade disc attacks a random enemy, removing 1 beneficial effect. According to their response, MULTI CRIT DAMAGE do not stack. 4 Harmful Effect Rate +10% + Lv. Damage Resistance Accuracy; 102: 15%: 50%: 15%: 0%: Level Stars HP Atk. Attacks the enemy to stun for 1 turn with a 30% chance. If you do a 10k hit with attk attk attk and it crits, it'll do 15k. then having 3 skillups into that skill means s = 0. Strikes an enemy with an attack strong enough to split the Earth. Attacks the enemy with an ally at the same time with [Cross Attack]. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. 5 Cooldown Turn -1. Attacks the enemy 2 times to decrease Attack Speed for 2 turns with a 30% chance each. Leader Skill. 5 Damage +10%Verdehile (Fire Vampire) is a very good utility support monster in Summoners War. Inflicts damage proportional to the Enemy's MAX HP. 5 Even though Valk has almost 100 less attack stat that loses out on the stat increase from runes, the damage multiplier from the skill outweighs that. Obs: TotalAttack = BaseATK (White)+BonusATK (Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for each skill and its multiplying the whole formula. 2 Damage +5% + Lv. 4 Recovery +10%. According to their response, MULTI CRIT DAMAGE do not stack. Expose Weakness. for me, bsr5 was easy, but my best critdmg set is only 240. + Damage +20%. ago. 500 CD DARK PHANTOM THIEF! Those are enough to get over 300% crit dmg and 60% crit rate on units with crit awakening. But the most important thing is stat-efficiency of a rune, relative to the average value of sub stats. Attacks the enemy quickly and strongly. 4 Damage +10% + Lv. 3 Damage +10% + Lv. + Damage +10%. 5 sec for the result to return. 3 Damage +10%. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. bonus atk % should be equal to total cd%. 3 Attack Bar Recovery +5% + Lv. Cogma Skills. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. However, Monsters' max. bale bj5: 85k eHP, +1700 att, +260% critdmg. I found this image of a spreadsheet ranking the monsters by top 30 HP, Attack and Defense at a facebook group and figured I should post it here. Attacks an enemy and looks for its weakness. Each attack has a 25% chance to stun the enemy for 1 turn. Speed Crit. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. B1 * AB + B2 * CD * AB B1 = (1+1/2 CC) * Base Dmg B2 = CC * Base Dmg. 2 Damage +5% + Lv. Yaku: With a self-buff on skill 1, max hp damage and continuous damage on skill 2, and five attacks with a 25% chance to ignore defense on skill 3, not to mention awakening into a 15% crit rate bonus, this little guy was made to wreck bosses. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. Dark Harg – Kroa. 3 Harmful Effect Rate +5%. So I'd still use hp% on slot 4 in his. Stats. 6 Cooltime Turn -1 Pierces the enemy with a sharp icicle. 2 Harmful Effect Rate +5% + Lv. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. (Reusable in 5 turns) + Lv. Defense of the opponent is not taken into account. Rate Crit. Lv. All relevant stats need to be filled in in the spreadsheet. 4 Damage +10% + Lv. ToA. I built my Wind Dryad Violent/Focus. Increase the Attack Power of ally monsters in Guild Content by 44%. The first hit has a real crit rate of (CR+CR)-(CR*CR), all following hits of a multihit-attack have the CR as shown in the stats. He has a first skill like other Inugami but he's better since he is dark element, because his attack doesn't glance and so he is more like to apply the defense break debuff. 5 Cooltime Turn -1 + Lv. 5-3% for most cases and it lines up with my experiences. Rate Crit. 2 Damage +10% + Lv. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. Attacks the enemy with the beast 2 times. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. The normal attack throws a bat to attack a targeted enemy twice. 3 Damage +5% + Lv. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. Attacks an enemy with a sword 2 times. 5 Damage +15%; Skill 2: Magic Shot: Shoots 4 magic bullets that seek enemies with low HP. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. Among the Summoners War:. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. The number of strikes will increase up to 7 hits accordingly to your Attack Speed. 3 Damage +10% + Lv. Base on my understanding, crit damage deals a lot more damage. So from my experience and testing you should aim for around 10. This skill has a 70% chance to activate the Swo + Lv. Garo has become a very good monster to use, especially in PvP battles involving 4 star nat max monsters like some bases in Siege Battle and World Arena Special League . and his first. Engraving 2 pieces of this Rune will increase the Monster's Resistance by 20%. Sieq (Fire Hellhound - You got a few. Iron Uppercut (5. Lv. Each attack has a 50% chance to inflict Continuous Damage for 2 turns. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. The faster your Attack Speed, the greater the damage becomes. (Reusable in 5 turns) + Lv. For example, slot number one puts an emphasis on increasing attack, while slots three and five focus on defence and health, respectively. Still a work in progress farming a few more efficient Determination sets. Ignores the enemy's Defense to inflict significant damage. 4* {ATK}) Attacks an enemy and recovers all allies by 50% of the inflicted damage. Spurt (Passive): Increases the attack speed by 15. 3 Damage +10% + Lv. (Reusable in 5 turns). You probably got a few 100% Critical Rate monsters laying around, such as Verdehile and Astar. 23) ×. Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. If Raoq's damage hits first and kills it - no activation. Stat Priority : SPD; ATK%; CRIT DMG%; CRIT Rate% Base stats. Amber Skills. (Reusable in 5 turns) + Lv. Each attack has a 50% chance to decrease the target's Attack Power for 2 turns. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. 4 Damage +10% + Lv. The Monster gets an additional stun effect to its attackFat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. value for CRIT Rate is 100% and 400% for CRIT DMG, so it is highly important to check these values when. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Multiplier: 5. 3 Damage +10% + Lv. There is an advantage though if you're the offense and can pick teams with no cleanse. dmg. Now let's say you had another Chow with 40k HP, 1k attack, and 150% CD His s1 would do: 9,500 (4,300 + 5,200) damage before defense reduction on a non crit, and 15,950 (10,750 + 5,200) damage. 4 Damage +10% + Lv. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. 2 Cooltime Turn -1. Increased crit rate is good for nukers like Katariina or Lushen and. 3 Harmful Effect Rate +10% + Lv. 2 Damage +10% + Lv. Attacks all enemies 2 to 3 times. Back at the series again!500 CD DARK PHANTOM THIEF!Reddit Post:. 3 Damage +10% + Lv. 5* {Target) Increases your Critical Rate for 3 turns and attacks all enemies. 4 Damage +5% + Lv. (Reusable in 4 turns). Fire Monsters; Water Monsters. Stats. Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. 2 Damage +5% +. 4 Damage +15% + Lv. (Reusable in 6 turn (s)) Lv. 15% base crit rate.